2Wire: Why am I required to use IPv6 when before it worked with IPv4?

Discus and support 2Wire: Why am I required to use IPv6 when before it worked with IPv4? in XboX Networking Hardware to solve the problem; 2Wire (Modems/Gateways): Why am I required to use IPv6 when before it worked with IPv4? Xbox One can connect to networks using two protocols that allow... Discussion in 'XboX Networking Hardware' started by HotshotSpy49019, Feb 12, 2017.

  1. 2Wire: Why am I required to use IPv6 when before it worked with IPv4?


    2Wire (Modems/Gateways): Why am I required to use IPv6 when before it worked with IPv4?
    Xbox One can connect to networks using two protocols that allow devices to transmit information: the traditional IPv4 communications protocol, and its newer version, IPv6. For Xbox One to connect to the Internet using IPv6, your home router needs to have
    IPv6 enabled, and your Internet service provider (ISP) must support IPv6.

    For more info: IPv6 on Xbox One

    :)
     
    HotshotSpy49019, Feb 12, 2017
    #1
  2. 2Wire 2Wire 2701 HG-G: Change ipv4 to ipv6

    2Wire (Modems/Gateways) 2Wire 2701 HG-G (Bell-Alliant): Change ipv4 to ipv6
    How do i change ipv4 to ipv6 on router or modem i have?
     
    HortyQuotient59, Feb 12, 2017
    #2
  3. Simon Mattes
    Simon Mattes Guest
    Native IPv6 Support

    Same question here.

    I love my Xbox and the "ipv6 support".

    But the required tunneling over ipv4 via teredo is pathetic.

    I am on a native ipv6 network. To use party chat I have to leave my ipv6 network and use a virtual ipv4 address, just to use teredo to join the ipv6 network again.

    Microsoft; when is native ipv6 support planned for the Xbox one?

    Regards

    -Simon
     
    Simon Mattes, Feb 12, 2017
    #3
  4. M3tal Daz3
    M3tal Daz3 Guest

    2Wire: Why am I required to use IPv6 when before it worked with IPv4?

    Xbox One can connect to networks using two protocols that allow devices to transmit information: the traditional IPv4 communications protocol, and its newer version, IPv6. For Xbox One to connect to the Internet using IPv6, your home router needs to have
    IPv6 enabled, and your Internet service provider (ISP) must support IPv6.

    For more info: IPv6 on Xbox One
     
    M3tal Daz3, Feb 12, 2017
    #4
  5. M3tal Daz3 Win User

    2Wire: Why am I required to use IPv6 when before it worked with IPv4?

    Xbox One can connect to networks using two protocols that allow devices to transmit information: the traditional IPv4 communications protocol, and its newer version, IPv6. For Xbox One to connect to the Internet using IPv6, your home router needs to have
    IPv6 enabled, and your Internet service provider (ISP) must support IPv6.

    For more info: http://support.xbox.com/en-US/xbox-one/networking/ipv6-on-xbox-one
  6. Simon Mattes Win User

    Native IPv6 Support

    Same question here.

    I love my Xbox and the "ipv6 support".

    But the required tunneling over ipv4 via teredo is pathetic.

    I am on a native ipv6 network. To use party chat I have to leave my ipv6 network and use a virtual ipv4 address, just to use teredo to join the ipv6 network again.

    Microsoft; when is native ipv6 support planned for the Xbox one?

    Regards

    -Simon
  7. AlucardDrakLord Win User

    2Wire: why am i bannd

    u guys have made a mistake
  8. Cartoonite Win User

    Frequent Repeated XBox Live Connection Interruptions

    [quote user="Irixion"]If I may ask, why do you have an E1200 if the Bell device is a modem/router combo? Do you have the 2wire Modem/Router set to just modem?[/quote]

    The 2wire device is operating as a modem/router. The E1200 is (was) operating as a wireless bridge. That is, the E1200 provided a wireless link to the 2wire device for several devices that only support wired connections. It was the only way to get wired devices
    upstairs connected to the 2wire without running cables through the house or walls.

    The connectivity path at that time was:

    360 -> RJ45 cable -> E1200 -> wireless link -> 2wire -> RJ11 cable -> Internet

    Now that I have a cable running up from downstairs to a switch in the next room, the E1200 is operating as a switch. The 360 is connected to one of the LAN ports and there is a cable running from a different LAN port to the switch in the next room.

    The desired connectivity path is 360 -> E1200 -> 2wire using all wired links but the cable that was supposed to make that possible isn't working so for now the extra hop is required.

    I am reasonably certain that the 2wire device is configured properly since all devices on the network are able to access the internet as expected. Even when the problem 360 is disconnected from Live, connectivity to the internet is maintained. Also, this
    networking setup worked flawlessly for a year or so and there were no changes when my issues first started.
  9. LegendarySpiva Win User

    Can't connect to Xbox Live

    I am 100% sure. I have never had a 2Wire modem connect to xbox live. I know some things that are not on that list work fine. 2Wires in my experience do not work.
Thema:

2Wire: Why am I required to use IPv6 when before it worked with IPv4?

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