Problem with black screen on Windows 10

Discus and support Problem with black screen on Windows 10 in XBoX Games and Apps to solve the problem; Hello. I have recently bought the game on windows 10. I have it on xbox one and it works fine. When I installed it I opened it and it starts the... Discussion in 'XBoX Games and Apps' started by lefteris anast, Dec 19, 2017.

  1. Problem with black screen on Windows 10


    Hello. I have recently bought the game on windows 10. I have it on xbox one and it works fine. When I installed it I opened it and it starts the booting of the game with the logos of the companies etc and then it goes black. I can not see anything, I can
    hear that the menu is ON but can not see anything.

    Please help. I am playing it on HP 250G6 laptop. I have to mention that I upgraded on SSD hard drive on my laptop and before the upgrade the game was working. I installed it again fresh, now, and same problem again.

    my email is *** Die E-Mail-Adresse wurde aus Datenschutzgründen entfernt. ***

    thanks a lot!

    :)
     
    lefteris anast, Dec 19, 2017
    #1
  2. hydro thunder won't play full screen on surface pro 3 windows 10

    as subject line says, can't get hydro thunder into full screen on windows 10 on a surface pro 3. worked fine on desktop on windows 10, but on surface, going full screen has the game screen occupy about 25% of the screen up in the upper left corner with
    rest of screen black. I couldn't figure my way around it, uninstalled nd reinstalled, looked thru settings, nothing. couldn't resize screen in minimized mode either.

    looking for others with a surface and hydro thunder on windows 10 and how its working/looking for them, thanks...
     
    Tokyo Sexxwale, Dec 19, 2017
    #2
  3. Patoonlol
    Patoonlol Guest
    Black Screen With Windows 10 Update

    I turned on my console and wasnt connected to my internet wire so i turned it off and back on and my xbox has a black screen. the kinect can hear me but the screen wont change. i've hard reset the console many times and even tried to use OSUDT2 file to sort
    it out but got an error message because its using the windows 10 dashboard. what else is there to do as i am thinking factory reset might be the best option
     
    Patoonlol, Dec 19, 2017
    #3
  4. FxdBrokenLight Win User

    Solitaire Klondike Intermittent Screen Black Out

  5. RetroGalaxy56 Win User

    black screen when opening games

    May we know all of the mentioned games above does not have any issue (black screen) when played it on full screen on Windows 10?: no, i never had any problem in windows 10

    May we know if you have tried to uninstall a game from Xbox and tried to play the game installed from Microsoft Store? Will it give you black screen when played full screen?: I haven't tried it yet

    May we know if your graphics card driver is up-to-date?: it is updated

    What are the troubleshooting you have done do far? : The only thing that I have tried so far is to uninstall the game or change the resolution, since I think that the resolution is the big problem, if I put it in a resolution like 1280x720 the game does not black screen if I play it in full screen, but if I put it in 1366x768 the screen goes black
  6. Er0Sennin691 Win User

    Recore Black screen windows 10

    Hey, so i have the latest version of the game, i installed yesterday itself.

    I uninstalled the drivers using driver uninstaller utility and reinstalled the latest version.

    Still no effect.

    I found the log file of the game-

    Loading native plugins

    Loading AkSoundEngine.dll

    Loading CellNativeClientUniversal.dll

    Loading cpprest140_uwp_2_6.dll

    Loading Microsoft.Xbox.Services.dll

    Loading commonEventLoggingLibrary_release_UWPx64_2015.dll

    Module information:

    Built with Compiler Ver '190024213'

    Built from '5.4/partner/armature/dev-staging' branch

    Version is '5.4.0b14 (3cea33593d7d)'

    Release build

    Application type 'D3D11'

    Used 'UWP'

    GfxDevice: creating device client; threaded=1

    Direct3D:

    Version: Direct3D 11.0 [level 11.0]

    Renderer: NVIDIA GeForce GTX 970M (ID=0x13d8)

    Vendor: NVIDIA

    VRAM: 3040 MB

    GfxDevice: setting real device

    Initialize engine version: 5.4.0b14 (3cea33593d7d)

    OnLevelWasLoaded was found on AFPSCounter

    This message has been deprecated and will be removed in a later version of Unity.

    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed



    (Filename: Line: 375)

    Disabling independent input source.

    Logical Screen DPI is 96.00.

    SceneWasUnloaded: /t 0.007377 ms

    UnloadTime: 0.887297 ms

    Resolution: Switching to 1280 x 720 Fullscreen: True

    Resolution: ApplicationView::IsFullScreenMode = False

    Resolution: Entering fullscreen mode...

    Resolution: Resizing swapchain to 1280 x 720 Fullscreen: True

    Resolution: Done.

    SceneWasUnloaded: /t 0.000819 ms

    UnloadTime: 0.514755 ms

    Unloading 220 unused Assets to reduce memory usage. Loaded Objects now: 6049. Operation took 7.555349 ms.

    SceneWasUnloaded: /t 0.000819 ms

    UnloadTime: 0.470493 ms

    Setting up 2 worker threads for Enlighten.

    Thread -> id: 238 -> priority: 1

    Thread -> id: e60 -> priority: 1

    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6287. Operation took 11.316835 ms.

    Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6357. Operation took 8.822566 ms.

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    UnloadTime: 5.424195 ms

    Unloading 30691 unused Assets to reduce memory usage. Loaded Objects now: 74216. Operation took 130.574554 ms.

    Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 74512. Operation took 90.692886 ms.

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.002868 ms

    SceneWasUnloaded: /t 0.001229 ms

    UnloadTime: 38.946835 ms

    Unloading 6853 unused Assets to reduce memory usage. Loaded Objects now: 45561. Operation took 781.032959 ms.

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000000 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000000 ms

    SceneWasUnloaded: /t 0.000000 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    UnloadTime: 7.814776 ms

    InvalidCastException: Arg_InvalidCastException

    at ItemCraftedGoalTracker.Reconcile(Inventory inventory)

    at AchievementsTracker.ReconcileAgainstInventory(Inventory inventory)

    at AchievementsTracker.UpdateReconciliation()

    at AchievementsTracker.Update()

    at AchievementsTracker.$Invoke13(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    Unloading 37021 unused Assets to reduce memory usage. Loaded Objects now: 373220. Operation took 638.694458 ms.

    InvalidCastException: Arg_InvalidCastException

    at ItemCraftedGoalTracker.Reconcile(Inventory inventory)

    at AchievementsTracker.ReconcileAgainstInventory(Inventory inventory)

    at AchievementsTracker.UpdateReconciliation()

    at AchievementsTracker.Update()

    at AchievementsTracker.$Invoke13(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 377320. Operation took 458.878357 ms.

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_In_4()

    at UnlockLogBookEntry.uScriptAct_KyotoPersistence_GetPersistentBool_False_16(Object o, EventArgs e)

    at uScriptAct_KyotoPersistence_GetPersistentBool.In(GameObject gameObject, String name, Boolean defaultValue, Boolean& value, EContext context)

    at UnlockLogBookEntry.Relay_In_16()

    at UnlockLogBookEntry.Instance_PlayerPartyReady_6(Object o, EventArgs e)

    at UnityEngine.Windows.Speech.DictationRecognizer.DictationRecognizer_InvokeHypothesisGeneratedEvent(String keyword)

    at ReCore!<BaseAddress>+0x5c66f18

    at KyotoPlayerPartyChecker.CheckPlayerPartyReadyInternal()

    at KyotoPlayerPartyChecker.UnBlockPlayerPartyReady()

    at LevelLoadManager.<LoadLevelAsync>d__74.MoveNext()

    at UnityEngine.SetupCoroutine.$Invoke1(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.GetGoalProgress()

    at GoalTracker.UpdateGoalProgress()

    at AchievementsTracker.Update()

    at AchievementsTracker.$Invoke13(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    Trimming D3D resources.

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at IDsGoalTracker.RegisterIDsAndUpdateProgress(Collections.Generic.IEnumerable<System.String> ids)

    at FindAllLogBookEntriesGoalTracker.Reconcile(Inventory inventory)

    at AchievementsTracker.ReconcileAgainstInventory(Inventory inventory)

    at AchievementsTracker.UpdateReconciliation()

    at AchievementsTracker.Update()

    at AchievementsTracker.$Invoke13(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at ItemCraftedGoalTracker.Reconcile(Inventory inventory)

    at AchievementsTracker.ReconcileAgainstInventory(Inventory inventory)

    at AchievementsTracker.UpdateReconciliation()

    at AchievementsTracker.Update()

    at AchievementsTracker.$Invoke13(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    Trimming D3D resources.
  7. Catherine Cus. Win User

    Recore Black screen windows 10

    Hi,

    Availability of updates for the device and the game are the possible reasons why you're having issues playing games on Windows 10. Answer the following questions and we'll provide you with the best approach of resolving this issue:

    • Have you made any changes to your device before encountering this issue?
    • Have you tried playing other games and check if the same instance occurs?
    • Are you playing the game offline or online?

    In the meantime, we suggest running the Windows apps troubleshooter provided on this

    link
    . This can help resolve issues regarding digital contents downloaded from the Windows Store.

    We also recommend that you check if there are updates available for the app and the device. Refer to the following links for the steps:

  8. Kenny H. Win User

    Black Screen With Windows 10 Update

    Turn the console off and unplug it for 5 minutes. If that doesn't work, you will want to do the factory reset, but that usually fixes it. You'll also want to post anything related to the preview update in the preview forums (forums.xbox.com/.../default.aspx).
Thema:

Problem with black screen on Windows 10

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